Tripwick Hollow
The Last Lantern
The Great Lantern has gone out and the Hollow has come to collect. Blast hordes of pumpkin creatures, restless ghosts and the risen dead, stack relics that fight for you, call down the Iron Effigy and relight the Ward Lanterns before the thirteenth bell tolls.
Feature preview
Under a minute of real gameplay: nine districts, boss fights, level-ups and the Iron Effigy.
Nine haunted districts
From the pumpkin fields and St. Morrow's churchyard to the asylum, the flooded wharf, the catacombs and the Clock Tower.
Nine monstrous bosses
Old Thresher, the Sexton, the Hollow Lord, the Bellkeeper and more, each with telegraphed attacks to read and dodge.
Relics, evolutions and upgrades
Level up mid-run, evolve relics in coffins, then spend your Old Shillings at the Lamplighter's Lodge.

VII
At LeisureAn old tintype comes to life. Poke the robots; they poke back.
VIII
At HomeStep through the photograph into the parlour. Tea at four. Football at five.
IX
AbroadThe gramophone is calling them home. Thirteen chapters. No humans… yet?
X
HomewardThe Sleeper is awake. Seven days to walk her home, point and click.More games coming soon
The TripGeo Arcade is new. Tripwick Hollow and The Automata are the first in the cabinet; more are on the way.